UI Design and the Human heart.

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I’ve been thinking a lot about UI and User experience. Like a first date, your impressions of an app happen in the first 10 seconds. So you have to be careful not to pick your nose or fart.

I really like this article:  What Screens Want

Computers, after all, are just shaky towers of nested abstraction: from the code that tells them what to do, to the interfaces that suggest to the user what’s possible to do. 

It’s best to view screens as a material for interaction and interface design. 
Interfaces, graphics design are about communication.   Wish more programmers thought about this instead of adding
cool”  features.
So programmers
Be a good first date -Kurt Vonnegut

Fancy new Buttons, and Challenge Mode.

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 Well that isn’t the only thing  in 1.0.1 Update also we have.

  • sped up the animations by a few frames. 
  • Hopefully fixed the issue with Keyboard auto disappearing 
  • and Fancy new Buttons more in the keeping with the style of the Game.

I Pushed this update out a week ago, guess apple is being through with checking.  

Starting to contemplate Global (Universal) High Scores, and challenge mode. Please chime in if you have any thoughts.

Right now I’m thinking you could press on a score and it would pop up a button Challenge this Time. Then your time would count down from there Score till you beat it or Loose. 

Question 1. Should you loose and the game stop or should you be given an option to continue the game.  ie: Challenge Failed Do you want to continue game? 

Question 2: should I give you different high score tables, Local, National, World. 

Enjoy the update. Please email me if you find any bugs/ weirdnesses..