UI Design and the Human heart.

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I’ve been thinking a lot about UI and User experience. Like a first date, your impressions of an app happen in the first 10 seconds. So you have to be careful not to pick your nose or fart.

I really like this article:  What Screens Want

Computers, after all, are just shaky towers of nested abstraction: from the code that tells them what to do, to the interfaces that suggest to the user what’s possible to do. 

It’s best to view screens as a material for interaction and interface design. 
Interfaces, graphics design are about communication.   Wish more programmers thought about this instead of adding
cool”  features.
So programmers
Be a good first date -Kurt Vonnegut

Over thinking the bane of my brain

Basically I think, or I think too much !!!

The global high score function is taking way way too long, because, I keep thinking I need to add security, expandability, pre-and-re thinking what to do if the user is in the subway (no connections), if they are wearing green that day… basically over thinking a simple table of High Scores.

I’m not sure about ‘real’ developers but I want it to be Super flexible and Secure, but what I’m sacrificing is

“Just getting it done!” 

OK,  back to work hopefully I’ll get this last done before I the universe turns cold. Hahaa!!!

Dragon Emperor’s Challenge HD – iPad specific Now available on itunes.

iOS Simulator Screen shot 2013-01-23 1.43.49 PM iOS Simulator Screen shot 2013-01-23 1.59.35 PM

https://itunes.apple.com/ca/app/dragon-emperors-challenge-hd/id596078459?mt=8

It’s finally available !! The iPad version of the game.

The funny thing about development is that you think things are going to be easier than they are. Maybe I’m a secret optimist, but I thought I could resize the UIView and all would be fine. ENTH! thanks for playing!!!

I resized and repositioned every single element by hand, ie. Calculated to  resolution and screen ratio. then moved each button recompiled and an squinted, swore and then reedited the code and repeated. Next time I’m going to create an element mover library to move that stuff around and resize, at least that will give me the correct numbers.

My cousin who is an android developer went through hell, because there are like 150 different resolution and screen ratios to deal with. I’m afraid apple is going this route with the ipad mini, the iphone 5. fingers crossed they create a UIView scaler that helps us deal with multiple resolutions and screen ratios.  If I end up writing a auto resize code I’ll post it here.

Ps. Enjoy the iPad version it’s easier to play because of the size. but also looks better !!!